E-sports is one of the fastest growing digital industries in the world. In 2018 there were 215 million viewers of e-sports, by 2021 it is estimated there will be 307 million viewers across leading platforms such as Twitch, You Tube, Facebook and Twitter. This is a very commercial sector with revenues of over 714 million pounds in 2018 which is set to grow dramatically year-on-year.
We are offering a unique and bespoke course that will not only help you understand this growth industry but also equip you with vital skills to thrive and become and become a digital e-sports influencer.
Unlike other courses, this is a unique opportunity to not only gain a firm grasp of the business elements of e-sports, but also develop an acute, first-hand knowledge of creating online sporting event software. This will enable learners to design a competitive platform to achieve success in the contemporary e-sports industry.
You will undertake units that will develop your understanding of the following topics:
Introduction to Esports
Esports Skills, Strategies and Analysis
Enterprise and Entrepreneurship in the Esports Industry
Health, Wellbeing and Fitness for Esports Players
Business Applications of Esports in Social Media
Psychology for Esports Performance
Ethical and Current Issues in Esports
Sports and Esports Law and Legislation
Use industry standard development tools such as: The Unreal Development Engine, Visual Studio, Adobe Creative Suite, Unity Game Engine, Office 365.
You will have access to our bespoke E-Sports studio which contains the latest games consoles, and facilities to host your own fully loaded and marketed e-sports events.
Access to our two new ‘Game Development Suites’ of high specification computers which are loaded with the latest Game Development software and 3D Modelling and animation tools such as Unity, Unreal, Blender and Maya. The high spec suites comprise desktop computers with Intel I7 Processors, NVidia 2070 dedicated graphics cards (capable of ray tracing technology), SSD Hard Drives and 32GB DDR4 Ram.
An Individual Learning Plan (ILP) will be designed with you, to meet your needs and targets will be set to enable your progress and achievement to be tracked and monitored.
You will be assigned a Personal Tutor and a Progress Tutor who specifically look after your pastoral and progress requirements throughout the course.
Team events such as Tameside and inter-college / school ‘Hacks’ give you further opportunity to work with industry professionals.
You will also be exposed to a variety of industry experts via trips, placements and guest speakers. For example with companies such as Auto Trader, Vodaphone, Rental Cars, Booking Go, Play Expo and Manchester Digital.
Opportunity to work in a collaborative environment with your peers mirroring current industry practice such as Agile development.
5 GCSE grades at 4 or above. You will be interviewed for this course and should be enthusiastic about working in the computing sector and able to participate in work experience.
If you have not achieved a Grade 4 in your GCSE maths and/or GCSE English Language, you must continue working towards achieving these GCSE qualifications.
If you have achieved a Level 2 Functional Skills qualification in maths and/or English, you are no longer required to continue to study and work towards achieving your GCSE Grade 4 in maths and/or English.
All units are ‘paperless’ with assignment submission, marking and feedback all provided through our VLE (virtual learning environment). We use a wide range of assessment methods such as discussions, presentations, written work, video and audio evidence.
There is mandatory work experience embedded into this programme that will be integral to developing the employability skills of each learner.
On completion of the first year you will progress onto year 2 which is equivalent to 3 A levels.
From year two, you can progress onto:
University at undergraduate level.
Our in-house HNC/HND in computing.
Employment within the IT/Computing sector such as web development, competitive gaming, e-sports promoter, e-sports/social media influencer and digital marketer
Degree level Apprenticeship
Self-employment as an e-sports digital marketer and promoter or professional e-sports gamer
We actively support learners on their pathway to higher level study. We work closely with our learners through the UCAS process or assisting with applications for apprenticeships or career pathways.?